- I like that there's a 'route' here of bypassing the plasma rifle for a while and coming back for it when you have the BFG, This was absolutely fantastic - ESPECIALLY for a 2 day job, Somehow you made a million cacos fun and interesting and not a horrible nightmare, Really captured the essence of classic Doom ONE E3M6, You need to be a member in order to leave a comment. At the start, there are a few sergents hiding behind the wall (and on hard, two more that are attacking). Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. And these maps have kept, keep and will keep changing, so any info regarding them may beinaccurate eventually. Nicely done, great improvement overall, my god this one is hard as fuck! There is an ammo cache in the southwest corner, at the end of a path. Wow!!! //--> Thank you! The reason I accidentally made the cacos not being able to teleport in is because I was using Boom compatibility, which I guess is something I shouldn't do again for a limit removing map. If you play multiplayer, be like: Okay, I need to get there first. (At Skill 1 or 2,. There are two candles on the floor against opposite walls here. It features a secret exit to E3M9: Warrens. The par time defined in the DEHACKED lump is 1:30. From the ledges of the vine-covered building on the east (with the Spectres inside) you can see a graphical glitch on the buildings in the lava. It was designed by James Cresswell (Phobus) in the style of Sandy Petersen. Slowly step forward until the very tip of the player arrow touches the line ahead of you (this line marks one edge of the ledge you're standing on). There is a candle on the sides of the room, which mark a concealed door. The north building is described in the walkthrough above. The par time is 6:30. Select the second one (dual thumbpad) which allows turning and strafing at the same time, and move the controls if needed. In the center of the map there are various hellspawn to attack. (See https://youtu.be/sRQke3zH29o for video showing how to find the blue key. Use the yellow skull key to open the door and head straight forward to the EXIT door. Then, play until you get accustomed, because this control scheme is really good taking into account the limitations of playing such game via a touch screen. This level contains the following numbers of things per skill level: Top-down perspective view of all Doom levels, https://doomwiki.org/w/index.php?title=E3M6:_Mt._Erebus_(Doom)&oldid=373702, Go inside the brown vine-covered building. For other maps which occupy this slot, see, Top-down perspective view of all Doom levels. One is filled with Lost Souls, the other with Imps. Sign up for a new account in our community. The watery pit is safe and contains a secret exit. It was designed by Sandy Petersen and uses the music track "On the Hunt" and has a par time of 1:30. I played the map on UV in crispy doom and thoroughly enjoyed it, more bloodier than what I was ready for -mostly because I jumped straight into the heat before exploring the start point, which meant that I ran around withoutbig guns until later, but that added agreat mass of infight that I would have probably missed otherwise, so that was entertaining. The right torch in the marble room is also a secret door open it to access a bulk cell. :). The switch to exit to the secret level can be reached outside of the box, but at the expense of credit for 100% secrets. Turn 180 degrees and press use on that wall. People love E1, but I think Mount Erebus was one of the most influential levels in the original game. You will be attacked by Cacodemons from the northern windows. Alternatively, you can try pressing use at the right angle against the outer walls to trigger the secret exit (but you won't claim the secret in the stats screen.). From the Start take out the Shotgun Guy and then enter the building. The official French name of this level is Mont Erebus. Fire your rocket launcher at the wall and run backwards simultaneously, and you should be fired into the box, the invulnerability powerup absorbing all damage you would have taken. It was designed by Emil Brundage (NaturalTvventy) and uses the music track "The End of DOOM" by Robert Prince . Metroid Dreadnought [DOOM] | E3M6 | El monte erecto Mecastix - Legend 2023 3.68K subscribers Subscribe 4 No views 1 minute ago El monte que est erecto (ok no) , pues hoy vamos ya al mapa. E3M4: House of Pain (MAP19 in PSX / Saturn / Jaguar / 3DO / GBA) is the fourth map of Inferno in Doom. What the hell were they thinking. You start on the south-east corner of the island, surrounded by a lava-colored floor, which damaged you. Ive written about it months ago. Erebus: Blue key - YouTube Shows how to access the blue key in PC Doom/Ultimate Doom level E3M6, Mt. Level E3M6: The Abandoned Mines (on map view it says "monster spawner"). Okay, so I know the eye switch after you kill the skeleton and climb to the top, are you talking about after I get the yellow key and make my way BACK to the room with the eye switch?